Developing Carana
From 33C3_Public_Wiki
Description | This little talk and big discussion is about ways to evaluate and assess the outcomes of teaching games. |
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Website(s) | |
Type | Discussion |
Kids session | No |
Keyword(s) | social |
Tags | educational, games, evaluation, analysis, wargames |
Processing assembly | Tomorrowland - Gaming utopia dystopia |
Person organizing | Klemens |
Language | en - English |
Other sessions... |
Starts at | 2016/12/30 13:00 |
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Ends at | 2016/12/30 14:00 |
Duration | 60 minutes |
Location | Anarchist Village |
PLEASE CONTACT KLEMENS@RPGZWEINULL (EMAIL OR XMPP/JABBER) FOR PLANNING PURPOSES.
DEVELOPING CARANA IS A TEACHING GAME DEVELOPED FOR TU DRESDEN. IT PROVIDES A DYNAMIC COMPLEX ENVIRONMENT FOR THE PLAYERS. IN THIS ENVIRONMENT; THEY RELY ON THEIR KNOWLEDGE AND SKILLS, BUT ALSO ON PREJUDICES AND PRECONCEPTIONS. AS EXAME GRADES ARE A POOR INDICATOR FOR THE EXPERIENCES GAINED IN THIS GAME, WE HAD TO STEAL AND/OR DEVELOP OUR OWN WAYS OF EVALUATING GAMES LIKE THIS. WE THINK WE SUCCEEDED. IF YOU ARE INTERESTED IN OUR METHODS OR WANT TO CHALLENGE US, FEEL FREE.