Developing Carana
From 33C3_Public_Wiki
| Description | This little talk and big discussion is about ways to evaluate and assess the outcomes of teaching games. |
|---|---|
| Website(s) | |
| Type | Discussion |
| Kids session | No |
| Keyword(s) | social |
| Tags | educational, games, evaluation, analysis, wargames |
| Processing assembly | Tomorrowland - Gaming utopia dystopia |
| Person organizing | Klemens |
| Language | en - English |
| Other sessions... | |
| Starts at | 2016/12/30 13:00 |
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| Ends at | 2016/12/30 14:00 |
| Duration | 60 minutes |
| Location | Anarchist Village |
PLEASE CONTACT KLEMENS@RPGZWEINULL (EMAIL OR XMPP/JABBER) FOR PLANNING PURPOSES.
DEVELOPING CARANA IS A TEACHING GAME DEVELOPED FOR TU DRESDEN. IT PROVIDES A DYNAMIC COMPLEX ENVIRONMENT FOR THE PLAYERS. IN THIS ENVIRONMENT; THEY RELY ON THEIR KNOWLEDGE AND SKILLS, BUT ALSO ON PREJUDICES AND PRECONCEPTIONS. AS EXAME GRADES ARE A POOR INDICATOR FOR THE EXPERIENCES GAINED IN THIS GAME, WE HAD TO STEAL AND/OR DEVELOP OUR OWN WAYS OF EVALUATING GAMES LIKE THIS. WE THINK WE SUCCEEDED. IF YOU ARE INTERESTED IN OUR METHODS OR WANT TO CHALLENGE US, FEEL FREE.