Tomorrowland - Gaming utopia dystopia

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Contact * Klemens (Developing Carana, Klingon War of Succession, Instant Matrix Game)
    • email/XMPP:
  • Martin (Shadowrun, Orga)
    • email/XMPP:
Description We want to explore the possibilities of reality building and hacking with role-playing and serious games for (real-life) learning, strategy finding and evaluation. And, of course, for entertainment.
Members Klemens, SnakeBDD
Projects create project
There Is No Game Tinglogo.png
Self-organized Sessions Developing Carana, Instant Matrix Games, Klingon War of Succession, Shadowrun
Subassembly of Anarchist Village
Tags anarchism, cyberpunk, gaming
Registered on 28 November 2016 23:56:56
Location for self-organized sessions no
Self-organized session notes We want to organize role-playing sessions using the following systems:

  • Serious:
    1. Developing Carana
    2. Klingon War of Succession
    3. Instant Matrix Game
    4. Talk/Discussion: Evaluation of analytical/teaching games
  • Entertainment:
    1. Shadowrun
Other assemblies by tags...
Note: The location on the map does not represent a reservation of a location and might not represent the actual place, where a assembly can be found. The place can be changed within the form of the assembly by anyone. It will be updated by the assembly itself on day 0 or day 1 as soon as the actual location is known.
Orga contact
Brings Nothing special.
Uses money no money handling
Plays TING yes
Plays TING skills {{{Plays ting skills}}}
Character of assembly place to show and meet
Seats needed 3
Extra seats 6
Assembly specification want quiet place, want sit public
Planning notes We will host pen&paper like role-playing games sessions. So we might produce some speaking noise ourselves. We still want to sit in an area where we can hear each other talking but do not disturb others with our talking.
past congress review We were present at 33c3 and where satisfied with our placement in the anarchist village. We hope that we can meet as many nice people and have as many productive discussions as last year. :-)


We want to explore the possibilities of reality building and hacking with role-playing and serious games for (real-life) learning, strategy finding and evaluation. And, of course, for entertainment.

We hope for interesting random conversations with 33c3 participants that offer new insights and ideas on the topic.

To provide hands-on experiences, we will host sessions with the following games:

DEVELOPING CARANA is a serious game that explores the impact of social prejudices and preconceptions on planning processes. Ostensibly, it is about a rural development project in the fictional country Carana. The players take the roles of the important local actors and the planning bureaucracy. The game itself has been developed at the Professorship for Tropical Forestry of TU Dresden. It is designed to last about six hours in two sessions. Consequently, only the main features, processes and mechanics will be demonstrated.

KLINGON WAR OF SUCCESSION - a game exploring a fictional conflict in the Star Trek Universe. Players will take the roles of policy-makers of the major powers involved in the conflict. The game is a showcase for exploring comlpex situations through matrix-games. The capacity to play these games for fun, education, and/or analysis will also be demonstrated.

INSTANT MATRIX GAME is a toolbox to explore and analyze complex conflicts or processes. It provides a framework to build and play ad-hoc games in less than 2 hours. We would like to demonstrate this capability.

SHADOWRUN is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy fiction, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

Additionally, we plan to invite participants to a talk/discussion/workshop about the translation of real world phenomena into game rules. Especially in serious games, the rules should have a significantly smaller impact on player actions than the scenario. The focus will be on meaningful evaluation of games and avoiding dumb mistakes during game design. Everybody who wants to learn or contribute is welcome.