Website https://rpgzweinull.de/profile/tomorrowland
Contact Klemens (Aftershock, serious RPGs)
  • email/XMPP: klemens (domain separator) rpgzweinull.de

Martin (Shadowrun, Paranoia)

  • email/XMPP martin (domain separator) rpgzweinull.de
Description We want to explore the possibilities of reality building and hacking with role-playing and serious games for (real-life) learning, strategy finding and evaluation. And, of course, for entertainment.
Members Gewaltfee, SnakeBDD
Projects CharXChange
Self-organized Sessions AfterShock, Crowd Policing, Discussion: Gaming of electronic warfare, Paranioa XP, Shadowrun
Related to assembly Anarchist Village
Tags politics, anarchist, games
Registered on 30 November 2015 18:35:19
Location for self-organized sessions yes
Self-organized session notes We want to organize role-playing sessions using the following systems:

Serious:

  1. Aftershock
  2. Crowd Policing

Entertainment:

  1. Shadowrun
  2. Paranoia XP
Other assemblies by tags...
Location
Note: The location on the map does not represent a reservation of a location and might not represent the actual place, where a assembly can be found. The place can be changed within the form of the assembly by anyone. It will be updated by the assembly itself on day 0 or day 1 as soon as the actual location is known.
Orga contact 32c3@rpgzweinull.de
Brings Some books and papers. Nothing special.
Character of assembly place to show and meet
Seats needed 3
Extra seats 6
Assembly specification want quiet place, want sit public
Planning notes We will host pen&paper like role-playing games sessions. So we might produce some speaking noise ourselves. We still want to sit in an area where we can hear each other talking but do not disturb others with our talking.
past congress review We have not been to a congress before.

How to find us

Our assembly is located in the Anarchist Village behind the EDRi stand (c3nav: https://c3nav.de/d1:928:331). Look for a "Tomorrowland" sign at the ceiling. We gather there before the sessions. The sessions themselves take place in different location.

What we do

We want to explore the possibilities of reality building and hacking with role-playing and serious games for (real-life) learning, strategy finding and evaluation. And, of course, for entertainment.

We hope for interesting random conversations with 32c3 participants that offer new insights and ideas on the topic.

To provide hands-on experiences, we will host sessions with the following games

AFTERSHOCK: A Humanitarian Crisis Game is a boardgame that explores the interagency cooperation needed to address the emergency and early recovery phase of a complex humanitarian crisis.

CROWD POLICING is a modular adversarial game currently under development. It is designed to confront players with the complexities of crowd-policing situations and the decisions involved, especially those with less-than-optimal outcomes. In simple scenarios, players take the role of police commander, demonstration organisator and media. Additional modules for more players incorporate planning, evaluation, command hierarchy, “fog of war”, principal-agent-situations, etc. All existing scenarios are set in Dresden and draw from the immense quantity of protest experience during 2014-15.

SHADOWRUN is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy fiction, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

PARANIOA XP is a dystopian science-fiction tabletop role-playing game. It is set in a dystopian future city which is controlled by an artificial intelligence construct called 'The Computer', and where information (including the game rules) are restricted by color-coded 'security clearance'. Players are initially enforcers of The Computer's authority, and will be given missions to seek out and eliminate threats to The Computer's control. The players are also part of prohibited underground movements, and will have secret objectives including theft from and murder of other players.

Additionally, we plan to invite participants to a game design process in workshop sessions. The setting will be cyber-attack/-defense and infrastructure. Possible rulesets and the necessary abstractions of real world communication systems into a game system will be discussed and tested. Any product, if published, is going to be open source.