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Schedule

Der Hub wird spätestens Ende Januar archiviert, alle nutzerbezogenen Inhalte, Boards und auch einige Wiki-Seiten werden dabei entfernt. Alle öffentlichen Assemblies, Projekte und Veranstaltungen bleiben. // The hub will be archived by end of January. All user-provided content, boards and several wiki pages will be deleted. All public assemblies, projects and events will remain.
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Day 2
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Chaospager - How to construct an Open Pager System for c3 (en)

Max, Julian

In this talk, we will give an introduction into the project (i.e. how it all started at 38c3 and why we are here now), provide an in-depth review of how the development process of our pager worked and what our future goals are. In our introduction, we will talk about the origin and exploration phase of the inital pager idea (i.e. how we went from the idea of bringing POCSAG Pager transmitter to 38c3, over a cable-bound prototype, to a first working pager on a proper PCB). We will also present our plans of connecting our POCSAG transmitter infrastructure to THOT (CERTs own dispatch software). For our in-depth review about the project, we explain how we encountered major reception problems, how we analyzed them at easterhegg22 and conducted experiments there, and why we are opting for a custom HF frontend design instead of an already-made one from chinese vendors. Moreover, we provide an overview of our transmitter devices and give some advice on how to replicate those. Lastly, we will discuss further challenges and what our next goals are. If we are reaching our milestone until 39c3, we will also give a live demo of the system.

Cracking open what makes Apple's Low-Latency WiFi so fast (en)

Henri Jäger

This talk presents Apple's link-layer protocol Low-Latency WiFi and how it achieves its real-time capabilities to enable Continuity features like Sidecar Display and Continuity Camera. We make more kernel logging available on iOS and build a log aggregator that combines and aligns system- and network-level log sources from iOS and macOS.

In-house electronics manufacturing from scratch: How hard can it be? (en)

Augustin Bielefeld, Alexander Willer

Why is electronics manufacturing hard? Can it ever be made easy and more accessible? What will it take to relocate industrial production to Europe? We share with you what we learned when we spent more than 1 year setting up our own production line in our office in Hamburg. Turns out a lot of the difficulties are rarely talked about or hidden behind "manufacturing is high CAPEX". Come and learn with us the nitty gritty details of batch reflow ovens, stencil printing at scale, and how OpenPnP is a key enabler in our process. While we are far from done with this work, we hope to see others replicate it and collectively reclaim the ownership of the means of electronics production.

freiheit.exe - Utopien als Malware (de)

Christiane Mudra

"freiheit.exe“ ist eine Lecture über die ideologischen Rootkits des Silicon Valley. Sie schlägt den Bogen von den italienischen Futuristen zu den heutigen Tech-Feudalisten, vom Akzelerationismus zur Demokratieskepsis der Libertären, von Tolkien zur PayPal-Mafia. Basierend auf den Recherchen zu meinem Theaterstück "freiheit.exe. Utopien als Malware", in dem journalistische Analyse auf performative Darstellung trifft.

Xous: A Pure-Rust Rethink of the Embedded Operating System (en)

bunnie, Sean "xobs" Cross

Xous is a message-passing microkernel implemented in pure Rust, targeting secure embedded applications. This talk covers three novel aspects of the OS: hardware MMU support (and why we had to make our own chip to get this feature), how and why we implemented the Rust standard library in Rust (instead of calling the C standard library, like most other Rust platforms), and how we combine the power of Rust semantics with virtual memory to create safe yet efficient asynchronous messaging primitives. We conclude with a short demo of the OS running on a new chip, the "Baochip-1x", which is an affordable, mostly-open RTL SoC built in 22nm TSMC, configured expressly for running Xous.

Code to Craft: Procedural Generation for the Physical World (en)

bleeptrack

Join bleeptrack for a deep dive into the fascinating world of procedural generation beyond the screen. From stickers and paper lanterns to PCBs, furniture, and even physical procedural generators, this talk explores the challenges and creative possibilities of bringing generative projects into tangible form.

Persist, resist, stitch (en)

Philo

What does knitting have to do with espionage? Can embroidery help your mental health? This talk shows how the skills to create textile art have enabled people to resist and to persist under oppressive regimes for centuries. And it offers ways to keep doing so.

CPU Entwicklung in Factorio: Vom D-Flip-Flop bis zum eigenen Betriebssystem (de)

PhD (Philipp)

Factorio ist ein Fabriksimulationsspiel mit integriertem Logiksystem. Dies ermöglichte mir den Bau einer CPU, die unter anderem aus einer 5-stufiger Pipeline, einer Forwarding Logikeinheit, Interrupt Handling sowie einem I/O Interface besteht. Über einen selbst geschriebenen Assembler konnte ich ein eigenes Betriebssystem und Programme wie Minesweeper oder Snake integrieren. Der Talk soll euch zeigen, wie sich klassische Computerarchitektur in einem völlig anderen technischen Kontext umsetzen lässt und wo dabei überraschend echte Probleme der CPU-Entwicklung auftreten. Kommt mit auf die Reise: Vom Blick auf den gesamten Computer bis hinunter zu den einzelnen Logikgattern ist es nur eine Mausradbewegung entfernt!

CSS Clicker Training: Making games in a "styling" language (en)

Lyra Rebane

CSS is a programming language, and you can make games in it. Let's install NoScript and make some together!

Textiles 101: Fast Fiber Transform (en)

octoprog

Textiles are everywhere, yet few of us know how they’re made. This talk aims to give you an overview over the complete transformation from fiber to finished textile. We'll be exploring fiber properties, spinning, and techniques like weaving, knitting, crochet, braiding, and knotting, followed by finishing methods such as dyeing, printing, and embroidery. You’ll learn why not only fiber but also structure matters, and how to make or hack textiles on your own without relying on fast fashion or industrial tools.

51 Ways to Spell the Image Giraffe: The Hidden Politics of Token Languages in Generative AI (en)

Ting-Chun Liu, Leon-Etienne Kühr

Generative AI models don't operate on human languages – they speak in **tokens**. Tokens are computational fragments that deconstruct language into subword units, stored in large dictionaries. These tokens encode not only language but also political ideologies, corporate interests, and cultural biases even before model training begins. Social media handles like *realdonaldtrump*, brand names like *louisvuitton*, or even *!!!!!!!!!!!!!!!!* exist as single tokens, while other words remain fragmented. Through various artistic and adversarial experiments, we demonstrate that tokenization is a political act that determines what can be represented and how images become computable through language.

Reverse engineering the Pixel TitanM2 firmware (en)

willem

The TitanM2 chip has been central to the security of the google pixel series since the Pixel 6. It is based on a modified RISC-V design with a bignum accelerator. Google added some non standard instructions to the RISC-V ISA. This talk investigates the reverse engineering using Ghidra, and simulation of the firmware in python.

Amateurfunk im All – Kontakt mit Fram2 (de)

akira25, flx, Gato

Wir geben Einblicke in zwei intensive Wochen Planung, Koordination und Aufbau, den Betrieb einer (improvisierten) Bodenstation, sprechen über technische Hürden, Antennendesign und Organisation – und wie wir schließlich mit Astronautin Rabea Rogge im Weltraum gefunkt haben.

Lessons from Building an Open-Architecture Secure Element (en)

Jan Pleskac

The talk will be about our experience from building an open-architecture secure element from the ground up. It explains why openness became part of the security model, how it reshaped design and development workflows, and where reality pushed back — through legal constraints, third-party IP, or export controls. It walks through the secure boot chain, attestation model, firmware update flow, integration APIs, and the testing framework built for external inspection. Real examples of security evaluations by independent researchers are presented, showing what was learned from their findings and how those exchanges raised the overall security bar. The goal is to provoke discussion on how open collaboration can make hardware more verifiable, adaptable, auditable and while keeping secure.

Variable Fonts — It Was Never About File Size (en)

Bernd

A brief history of typographic misbehavior or intended and unintended uses of variable fonts. Nine years after the introduction of variable fonts, their most exciting uses have little to do with what variable fonts originally were intended for and their original promise of smaller file sizes. The talk looks at how designers turned a pragmatic font format into a field for experimentation — from animated typography and uniwidth button text to pattern fonts and typographic side effects with unintended aesthetics. Using examples from projects such as TypoLabs, Marjoree, Kario (the variable font that’s used as part of the 39C3 visual identity), and Bronco, we’ll explore how variable fonts evolved from efficiency tools into creative systems — and why the most interesting ideas often emerge when technology is used in unintended ways.

Prometheus: Reverse-Engineering Overwatch (en)

breakingbread

This talk explores the internals of Overwatch which make the game work under the hood. The end goal is to democratise development of Overwatch. Being able to host your own servers and modify the game client to your liking should not be up for discussion for a game many people have paid money for.

Wie wir alte Flipperautomaten am Leben erhalten (de)

Axel Böttcher

Der Vortrag beschreibt, wie eine Gruppe von Begeisterten eine Sammlung von ca. 100 Flipperautomaten (Pinball Machines) am Leben und in spielbereitem Zustand erhält.