Schedule












 

Day 2
16:00

16:30

17:00

17:30

18:00

18:30

19:00

19:30

20:00

20:30

21:00

21:30
Lessons from Building an Open-Architecture Secure Element (en)

Jan Pleskac

The talk will be about our experience from building an open-architecture secure element from the ground up. It explains why openness became part of the security model, how it reshaped design and development workflows, and where reality pushed back — through legal constraints, third-party IP, or export controls. It walks through the secure boot chain, attestation model, firmware update flow, integration APIs, and the testing framework built for external inspection. Real examples of security evaluations by independent researchers are presented, showing what was learned from their findings and how those exchanges raised the overall security bar. The goal is to provoke discussion on how open collaboration can make hardware more verifiable, adaptable, auditable and while keeping secure.

Variable Fonts — It Was Never About File Size (en)

Bernd

A brief history of typographic misbehavior or intended and unintended uses of variable fonts. Nine years after the introduction of variable fonts, their most exciting uses have little to do with what variable fonts originally were intended for and their original promise of smaller file sizes. The talk looks at how designers turned a pragmatic font format into a field for experimentation — from animated typography and uniwidth button text to pattern fonts and typographic side effects with unintended aesthetics. Using examples from projects such as TypoLabs, Marjoree, Kario (the variable font that’s used as part of the 39C3 visual identity), and Bronco, we’ll explore how variable fonts evolved from efficiency tools into creative systems — and why the most interesting ideas often emerge when technology is used in unintended ways.

Prometheus: Reverse-Engineering Overwatch (en)

breakingbread

This talk explores the internals of Overwatch which make the game work under the hood. The end goal is to democratise development of Overwatch. Being able to host your own servers and modify the game client to your liking should not be up for discussion for a game many people have paid money for.

Wie wir alte Flipperautomaten am Leben erhalten (de)

Axel Böttcher

Der Vortrag beschreibt, wie eine Gruppe von Begeisterten eine Sammlung von ca. 100 Flipperautomaten (Pinball Machines) am Leben und in spielbereitem Zustand erhält.