Antonio Vázquez Blanco (Antón)
Despite how widely used the ESP32 is, its Bluetooth stack remains closed source. Let’s dive into the low-level workings of a proprietary Bluetooth peripheral. Whether you are interested in reverse engineering, Bluetooth security, or just enjoy poking at undocumented hardware, this talk may inspire you to dig deeper.
Severin von Wnuck-Lipinski, Hajo Noerenberg
Almost everyone has a household appliance at home, whether it's a washing machine, dishwasher, or dryer. Despite their ubiquity, little is publicly documented about how these devices actually work or how their internal components communicate. This talk takes a closer look at proprietary bus systems, hidden diagnostic interfaces, and approaches to cloud-less integration of appliances from two well-known manufacturers into modern home automation systems.
Oliver Ettlin
With PTP 1588, AES67, and SMPTE 2110, we can transmit synchronous audio and video with sub-millisecond latency over the asynchronous medium Ethernet. But how do you make hundreds of devices agree on the exact same nanosecond on a medium that was never meant to care about time? Precision Time Protocol (IEEE 1588) tries to do just that. It's the invisible backbone of realtime media standards like AES67 and SMPTE 2110, proprietary technologies such as Dante, and even critical systems powering high-frequency trading, cellular networks, and electric grids.
Tony Wasserka
Presenting FEX, a translation layer to run x86 apps and games on ARM devices: Learn why x86 is such a pain to emulate, what tricks and techniques make your games fly with minimal translation overhead, and how we are seamless enough that you'll forget what CPU you're using in the first place!
elfy
A 595€ wheelchair remote that sends a handful of Bluetooth commands. A 99.99€ app feature that does exactly what the 595€ hardware does. A speed upgrade from 6 to 8.5 km/h locked behind a 99.99€ paywall - because apparently catching the bus is a premium feature. Welcome to the wonderful world of DRM in assistive devices, where already expensive basic mobility costs extra and comes with in-app purchases! And because hackers gonna hack, this just could not be left alone.
Enna Gerhard, Frieder Nake
What power structures are inherent to the field of computer-generated art? In the year 1965, so 60 years ago, the first three exhibitions of art created with the help of computers took place - in part independently of each other. We want to present the interesting aspects of developments since then and discuss them with Frieder Nake, one of the people who exhibited in those very beginnings and followed those developments with a critical attitude.
Helena Nikonole
This presentation examines artistic practices that engage with sociotechnical systems through tactical interventions. The talk proposes art as a form of infrastructural critique and counter-technology. It also introduces a forthcoming HackLab designed to foster collaborative development of open-source tools addressing digital authoritarianism, surveillance capitalism, propaganda infrastructures, and ideological warfare.
giulioz
Have you ever wondered how the chips and algorithms that made all those electronic music hits work? Us too! At The Usual Suspects we create open source emulations of famous music hardware, synthesizers and effect units. After releasing some emulations of devices around the Motorola 563xx DSP chip, we made further steps into reverse engineering custom silicon chips to achieve what no one has done before: a real low-level emulation of the JP-8000. This famous synthesizer featured a special "SuperSaw" oscillator algorithm, which defined an entire generation of electronic and trance music. The main obstacle was emulating the 4 custom DSP chips the device used, which ran software written with a completely undocumented instruction set. In this talk I will go through the story of how we overcame that obstacle, using a mixture of automated silicon reverse engineering, probing the chip with an Arduino, statistical analysis of the opcodes and fuzzing. Finally, I will talk about how we made the emulator run in real-time using JIT, and what we found by looking at the SuperSaw code.