You must be logged in to use the filter favorited.
You must be logged in to use the filter favorited.

Schedule

Der Hub wird spätestens Ende Januar archiviert, alle nutzerbezogenen Inhalte, Boards und auch einige Wiki-Seiten werden dabei entfernt. Alle öffentlichen Assemblies, Projekte und Veranstaltungen bleiben. // The hub will be archived by end of January. All user-provided content, boards and several wiki pages will be deleted. All public assemblies, projects and events will remain.
Schedule
























































































































































 

Day 1
11:00

11:30

12:00

12:30

13:00

13:30

14:00

14:30

15:00

15:30

16:00

16:30

17:00

17:30

18:00

18:30

19:00

19:30

20:00

20:30

21:00

21:30

22:00

22:30

23:00

23:30

00:00

00:30

01:00

01:30

02:00

02:30

03:00

03:30

04:00

04:30

05:00

05:30
Day 2
06:00

06:30

07:00

07:30

08:00

08:30

09:00

09:30

10:00

10:30

11:00

11:30

12:00

12:30

13:00

13:30

14:00

14:30

15:00

15:30

16:00

16:30

17:00

17:30

18:00

18:30

19:00

19:30

20:00

20:30

21:00

21:30

22:00

22:30

23:00

23:30

00:00

00:30

01:00

01:30

02:00

02:30

03:00

03:30

04:00

04:30

05:00

05:30
Day 3
06:00

06:30

07:00

07:30

08:00

08:30

09:00

09:30

10:00

10:30

11:00

11:30

12:00

12:30

13:00

13:30

14:00

14:30

15:00

15:30

16:00

16:30

17:00

17:30

18:00

18:30

19:00

19:30

20:00

20:30

21:00

21:30

22:00

22:30

23:00

23:30

00:00

00:30

01:00

01:30

02:00

02:30

03:00

03:30

04:00

04:30

05:00

05:30
Day 4
06:00

06:30

07:00

07:30

08:00

08:30

09:00

09:30

10:00

10:30

11:00

11:30

12:00

12:30

13:00

13:30

14:00

14:30
Building hardware - easier than ever - harder than it should be (en)

Kliment

Building electronics has never been easier, cheaper, or more accessible than the last few years. It's also becoming a precious skill in a world where commercially made electronics are the latest victim of enshittification and vibe coding. And yet, while removing technical and financial barriers to building things, we've not come as far as we should have in removing social barriers. The electronics and engineering industry and the cultures around them are hostile to newcomers and self-taught practitioners, for no good reason at all. I've been teaching advanced electronics manufacturing skills to absolute beginners for a decade now, and they've consistently succeeded at acquiring them. I'm here to tell you why it's not as hard as it seems, how to get into it, and why more people who think they can't should try.

Liberating Bluetooth on the ESP32 (en)

Antonio Vázquez Blanco (Antón)

Despite how widely used the ESP32 is, its Bluetooth stack remains closed source. Let’s dive into the low-level workings of a proprietary Bluetooth peripheral. Whether you are interested in reverse engineering, Bluetooth security, or just enjoy poking at undocumented hardware, this talk may inspire you to dig deeper.

Hacking washing machines (en)

Severin von Wnuck-Lipinski, Hajo Noerenberg

Almost everyone has a household appliance at home, whether it's a washing machine, dishwasher, or dryer. Despite their ubiquity, little is publicly documented about how these devices actually work or how their internal components communicate. This talk takes a closer look at proprietary bus systems, hidden diagnostic interfaces, and approaches to cloud-less integration of appliances from two well-known manufacturers into modern home automation systems.

Chaospager - How to construct an Open Pager System for c3 (en)

Max, Julian

In this talk, we will give an introduction into the project (i.e. how it all started at 38c3 and why we are here now), provide an in-depth review of how the development process of our pager worked and what our future goals are. In our introduction, we will talk about the origin and exploration phase of the inital pager idea (i.e. how we went from the idea of bringing POCSAG Pager transmitter to 38c3, over a cable-bound prototype, to a first working pager on a proper PCB). We will also present our plans of connecting our POCSAG transmitter infrastructure to THOT (CERTs own dispatch software). For our in-depth review about the project, we explain how we encountered major reception problems, how we analyzed them at easterhegg22 and conducted experiments there, and why we are opting for a custom HF frontend design instead of an already-made one from chinese vendors. Moreover, we provide an overview of our transmitter devices and give some advice on how to replicate those. Lastly, we will discuss further challenges and what our next goals are. If we are reaching our milestone until 39c3, we will also give a live demo of the system.

Cracking open what makes Apple's Low-Latency WiFi so fast (en)

Henri Jäger

This talk presents Apple's link-layer protocol Low-Latency WiFi and how it achieves its real-time capabilities to enable Continuity features like Sidecar Display and Continuity Camera. We make more kernel logging available on iOS and build a log aggregator that combines and aligns system- and network-level log sources from iOS and macOS.

In-house electronics manufacturing from scratch: How hard can it be? (en)

Augustin Bielefeld, Alexander Willer

Why is electronics manufacturing hard? Can it ever be made easy and more accessible? What will it take to relocate industrial production to Europe? We share with you what we learned when we spent more than 1 year setting up our own production line in our office in Hamburg. Turns out a lot of the difficulties are rarely talked about or hidden behind "manufacturing is high CAPEX". Come and learn with us the nitty gritty details of batch reflow ovens, stencil printing at scale, and how OpenPnP is a key enabler in our process. While we are far from done with this work, we hope to see others replicate it and collectively reclaim the ownership of the means of electronics production.

Xous: A Pure-Rust Rethink of the Embedded Operating System (en)

bunnie, Sean "xobs" Cross

Xous is a message-passing microkernel implemented in pure Rust, targeting secure embedded applications. This talk covers three novel aspects of the OS: hardware MMU support (and why we had to make our own chip to get this feature), how and why we implemented the Rust standard library in Rust (instead of calling the C standard library, like most other Rust platforms), and how we combine the power of Rust semantics with virtual memory to create safe yet efficient asynchronous messaging primitives. We conclude with a short demo of the OS running on a new chip, the "Baochip-1x", which is an affordable, mostly-open RTL SoC built in 22nm TSMC, configured expressly for running Xous.

Celestial navigation with very little math (en)

Trammell Hudson

Learn how to find your position using a sextant and a custom slide rule, almost no math required!

Asahi Linux - Porting Linux to Apple Silicon (en)

sven

In this talk, you will learn how Apple Silicon hardware differs from regular laptops or desktops. We'll cover how we reverse engineered the hardware without staring at disassembly but by using a thin hypervisor that traces all MMIO access and then wrote Linux drivers. We'll also talk about how upstreaming to the Linux kernel works and how we've significantly decreased our downstream patches in the past year. As an example, we will use support for the Type-C ports and go into details why these are so complex and required changes across multi subsystems. In the end, we'll briefly talk about M3/M4/M5 and what challenges we will have to overcome to get these supported.

Excuse me, what precise time is It? (en)

Oliver Ettlin

With PTP 1588, AES67, and SMPTE 2110, we can transmit synchronous audio and video with sub-millisecond latency over the asynchronous medium Ethernet. But how do you make hundreds of devices agree on the exact same nanosecond on a medium that was never meant to care about time? Precision Time Protocol (IEEE 1588) tries to do just that. It's the invisible backbone of realtime media standards like AES67 and SMPTE 2110, proprietary technologies such as Dante, and even critical systems powering high-frequency trading, cellular networks, and electric grids.

Breaking architecture barriers: Running x86 games and apps on ARM (en)

Tony Wasserka

Presenting FEX, a translation layer to run x86 apps and games on ARM devices: Learn why x86 is such a pain to emulate, what tricks and techniques make your games fly with minimal translation overhead, and how we are seamless enough that you'll forget what CPU you're using in the first place!

CPU Entwicklung in Factorio: Vom D-Flip-Flop bis zum eigenen Betriebssystem (de)

PhD (Philipp)

Factorio ist ein Fabriksimulationsspiel mit integriertem Logiksystem. Dies ermöglichte mir den Bau einer CPU, die unter anderem aus einer 5-stufiger Pipeline, einer Forwarding Logikeinheit, Interrupt Handling sowie einem I/O Interface besteht. Über einen selbst geschriebenen Assembler konnte ich ein eigenes Betriebssystem und Programme wie Minesweeper oder Snake integrieren. Der Talk soll euch zeigen, wie sich klassische Computerarchitektur in einem völlig anderen technischen Kontext umsetzen lässt und wo dabei überraschend echte Probleme der CPU-Entwicklung auftreten. Kommt mit auf die Reise: Vom Blick auf den gesamten Computer bis hinunter zu den einzelnen Logikgattern ist es nur eine Mausradbewegung entfernt!

Textiles 101: Fast Fiber Transform (en)

octoprog

Textiles are everywhere, yet few of us know how they’re made. This talk aims to give you an overview over the complete transformation from fiber to finished textile. We'll be exploring fiber properties, spinning, and techniques like weaving, knitting, crochet, braiding, and knotting, followed by finishing methods such as dyeing, printing, and embroidery. You’ll learn why not only fiber but also structure matters, and how to make or hack textiles on your own without relying on fast fashion or industrial tools.

Reverse engineering the Pixel TitanM2 firmware (en)

willem

The TitanM2 chip has been central to the security of the google pixel series since the Pixel 6. It is based on a modified RISC-V design with a bignum accelerator. Google added some non standard instructions to the RISC-V ISA. This talk investigates the reverse engineering using Ghidra, and simulation of the firmware in python.

Design for 3D-Printing (en)

rahix

3D-Printers have given us all the unprecedented ability to manufacture mechanical parts with a very low barrier to entry. The only thing between your idea and its physical manifestation is the process of designing the parts. However, this is actually a topic of incredible depth: Design engineering is a whole discipline to itself, built on top of tons and tons of heuristics to produce shapes that are functional, strong, and importantly: well-manufacturable In this talk, I will present the rules for designing well-printable parts and touch on other areas of design considerations so you can learn to create parts that work first try and can be reproduced by others on their 3d-printers easily.

ISDN + POTS Telephony at Congress and Camp (en)

Harald "LaF0rge" Welte

Like 39C3, the last CCC camp (2023) and congress (38C3) have seen volunteer-driven deployments of legacy ISDN and POTS networks using a mixture of actual legacy telephon tech and custom open source software. This talk explains how this is achieved, and why this work plays an important role in preserving parts of our digital communications heritage.

FeTAp 611 unplugged: Taking a rotary dial phone to the mobile age (en)

Michael Weiner

This project transforms a classic rotary phone into a mobile device. Previous talks have analyzed various aspects of analogue phone technology, such as rotary pulse detection or ringing voltage generation. Now this project helps you get rid of the cable: it equips the classic German FeTAp 611 with battery power and a flyback SMPS based ringing voltage generator - but still maintains the classical look and feel. The talk demonstrates the journey of bridging analog and digital worlds, explaining how careful design connects a vintage phone to today’s mobile environment - in a way that will make your grandparents happy.

Pwn2Roll: Who Needs a 595€ Remote When You Have wheelchair.py? (en)

elfy

A 595€ wheelchair remote that sends a handful of Bluetooth commands. A 99.99€ app feature that does exactly what the 595€ hardware does. A speed upgrade from 6 to 8.5 km/h locked behind a 99.99€ paywall - because apparently catching the bus is a premium feature. Welcome to the wonderful world of DRM in assistive devices, where already expensive basic mobility costs extra and comes with in-app purchases! And because hackers gonna hack, this just could not be left alone.

Amateurfunk im All – Kontakt mit Fram2 (de)

akira25, flx, Gato

Wir geben Einblicke in zwei intensive Wochen Planung, Koordination und Aufbau, den Betrieb einer (improvisierten) Bodenstation, sprechen über technische Hürden, Antennendesign und Organisation – und wie wir schließlich mit Astronautin Rabea Rogge im Weltraum gefunkt haben.

Lessons from Building an Open-Architecture Secure Element (en)

Jan Pleskac

The talk will be about our experience from building an open-architecture secure element from the ground up. It explains why openness became part of the security model, how it reshaped design and development workflows, and where reality pushed back — through legal constraints, third-party IP, or export controls. It walks through the secure boot chain, attestation model, firmware update flow, integration APIs, and the testing framework built for external inspection. Real examples of security evaluations by independent researchers are presented, showing what was learned from their findings and how those exchanges raised the overall security bar. The goal is to provoke discussion on how open collaboration can make hardware more verifiable, adaptable, auditable and while keeping secure.

Prometheus: Reverse-Engineering Overwatch (en)

breakingbread

This talk explores the internals of Overwatch which make the game work under the hood. The end goal is to democratise development of Overwatch. Being able to host your own servers and modify the game client to your liking should not be up for discussion for a game many people have paid money for.

Wie wir alte Flipperautomaten am Leben erhalten (de)

Axel Böttcher

Der Vortrag beschreibt, wie eine Gruppe von Begeisterten eine Sammlung von ca. 100 Flipperautomaten (Pinball Machines) am Leben und in spielbereitem Zustand erhält.

Human microservices at the Dutch Railways: modern architecture, ancient hardware? (en)

Maarten W

The Dutch railways have been operating an increasingly complicated network of trains for over 80 years. The task of overseeing it is far too complex for a single human. As such, a network of specifically scoped humans has been connected. Over time, computers and software have been introduced into the system, but today there is still a significant role for humans. This talk describes the network of "human microservices" that is involved in the Dutch Railways' day to day operation from the eyes of a software developer.

OpenAutoLab: photographic film processing machine. Fully automatic and DIY-friendly. (en)

Kauz

OpenAutoLab, an open source machine, that is capable of processing contemporary color and black-and-white films for analogue photography, is being presented here. It made its first public appearance at 37C3 and was already seen there in action, but had no organized talk or proper presentation. Now it is better documented, waits to be built by more people and to be further developed by the community. This talk is about motivation behind developing OpenAutoLab and about the technical decisions made during it. It is argued that any dedicated film photographer is able to get one built.

From Silicon to Darude Sand-storm: breaking famous synthesizer DSPs (en)

giulioz

Have you ever wondered how the chips and algorithms that made all those electronic music hits work? Us too! At The Usual Suspects we create open source emulations of famous music hardware, synthesizers and effect units. After releasing some emulations of devices around the Motorola 563xx DSP chip, we made further steps into reverse engineering custom silicon chips to achieve what no one has done before: a real low-level emulation of the JP-8000. This famous synthesizer featured a special "SuperSaw" oscillator algorithm, which defined an entire generation of electronic and trance music. The main obstacle was emulating the 4 custom DSP chips the device used, which ran software written with a completely undocumented instruction set. In this talk I will go through the story of how we overcame that obstacle, using a mixture of automated silicon reverse engineering, probing the chip with an Arduino, statistical analysis of the opcodes and fuzzing. Finally, I will talk about how we made the emulator run in real-time using JIT, and what we found by looking at the SuperSaw code.

BE Modded: Exploring and hacking the Vital Bracelet ecosystem (en)

cyanic

The Vital Bracelet series is an ecosystem of interactive fitness toys, content on memory chips, and apps that talk via NFC. In this talk, we'll explore the hardware and software of the series, from its obscure CPU architecture, to how it interacts with the outside world, from dumping OTP ROMs and breaking security, to making custom firmware.

When 8 Bits is Overkill: Making Blinkenlights with a 1-bit CPU (en)

girst (Tobi)

Over the last half year I have explored the Motorola mc14500 - a CPU with a true one-bit architecture - and made it simulate Conway's Game of Life. This talk gives a look into how implementing a design for such a simplistic CPU can work, and how it's possible to address 256 LEDs and half a kiloword of memory with just four bits of address space.

Laser Beams & Light Streams: Letting Hackers Go Pew Pew, Building Affordable Light-Based Hardware Security Tooling (en)

Patch, Sam. Beaumont (PANTH13R)

Stored memory in hardware has had a long history of being influenced by light, by design. For instance, as memory is represented by the series of transistors, and their physical state represents 1's and 0's, original EPROM memory could be erased via the utilization of UV light, in preparation for flashing new memory. Naturally, whilst useful, this has proven to be an avenue of opportunity to be leveraged by attackers, allowing them to selectively influence memory via a host of optical/light-based techniques. As chips became more advanced, the usage of opaque resin was used as a "temporary" measure to combat this flaw, by coating chips in a material that would reflect UV. Present day opinions are that laser (or light) based hardware attacks, are something that only nation state actors are capable of doing Currently, sophisticated hardware labs use expensive, high frequency IR beams to penetrate the resin. This project demonstrates that with a limited budget and hacker-and-maker mentality and by leveraging more inexpensive technology alternatives, we implement a tool that does laser fault injection, can detect hardware malware, detect supply chain chip replacements, and delve into the realm of laser logic state imaging.

Battling Obsolescence – Keeping an 80s laser tag system alive (en)

Trikkitt

Keeping old projects working can be an uphill battle. This talk explores how the laser tag system Q-Zar (Quasar in the UK) has been kept alive since the company behind it failed in the 90s. The challenges encountered, the lessons learnt, and how those can be applied to our own future projects to maximise the project lifetime.