Imperfect VR
From 35C3 Wiki
Description | Imperfect VR is based on the idea that everyone can create their own Virtual Reality experiences. |
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Website(s) | http://www.i3games.com/i3Games/imperfectvr.html |
Type | Workshop |
Kids session | No |
Keyword(s) | political, art, game, web |
Tags | vr, art, coding, web, aframe, metaverse |
Processing assembly | Assembly:Social Fiction Society |
Person organizing | Crcdng |
Language | en - English |
Other sessions...
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Starts at | 2018/12/29 14:00 |
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Ends at | 2018/12/29 15:30 |
Duration | 90 minutes |
Location | Assembly:Social Fiction Society |
Virtual Reality is making big headlines and many believe that it will finally become a significant medium. With all the current excitement around VR, an important question comes up: who will be the creators, who the consumers of this technology?
While big tech companies are competing in the space, Imperfect VR is based on the fundamental belief that everyone can build their own virtual reality. In this workshop we will create a small, quirky VR experience with A-Frame and Google Cardboard.
A-Frame is a beginner-friendly but capable open source VR framework based on web technology. Cardboard headsets allow us to use our smartphones as VR devices. To take part, you need to bring a laptop and a (recent) smartphone. You do not need to have experience in computer programming. I will go through the absolute basics and will support advanced participants realizing their ideas in VR. After the workshop everyone should have a good understanding how to create their own virtual world in a few lines of code. We will also discuss politics of VR and perception (e.g. John Berger and James Elkins) and watch a little bit of Žižek. We are not aiming for a perfect reality but we will have fun in the virtual.
Imperfect VR is inspired by and built upon ideas of Imperfect Cinema. Imperfect VR workshops have been given at places like Electromagnetic Field, Plymouth University, Royal College of Art and Space Studios London. Requirements: Bring your own laptop (Mac, Windows, Linux) and a (preferably recent) smartphone (iPhone, Android). Because not all devices have a gyroscope sensor, your VR experience may be limited, but you will still be able to build the virtual world. There will be a limited number of cardboard VR headsets - if you have one: please bring your own!