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Persist, resist, stitch (en)

Philo

What does knitting have to do with espionage? Can embroidery help your mental health? This talk shows how the skills to create textile art have enabled people to resist and to persist under oppressive regimes for centuries. And it offers ways to keep doing so.

CPU Entwicklung in Factorio: Vom D-Flip-Flop bis zum eigenen Betriebssystem (de)

PhD (Philipp)

Factorio ist ein Fabriksimulationsspiel mit integriertem Logiksystem. Dies ermöglichte mir den Bau einer CPU, die unter anderem aus einer 5-stufiger Pipeline, einer Forwarding Logikeinheit, Interrupt Handling sowie einem I/O Interface besteht. Über einen selbst geschriebenen Assembler konnte ich ein eigenes Betriebssystem und Programme wie Minesweeper oder Snake integrieren. Der Talk soll euch zeigen, wie sich klassische Computerarchitektur in einem völlig anderen technischen Kontext umsetzen lässt und wo dabei überraschend echte Probleme der CPU-Entwicklung auftreten. Kommt mit auf die Reise: Vom Blick auf den gesamten Computer bis hinunter zu den einzelnen Logikgattern ist es nur eine Mausradbewegung entfernt!

CSS Clicker Training: Making games in a "styling" language (en)

Lyra Rebane

CSS is a programming language, and you can make games in it. Let's install NoScript and make some together!

Textiles 101: Fast Fiber Transform (en)

octoprog

Textiles are everywhere, yet few of us know how they’re made. This talk aims to give you an overview over the complete transformation from fiber to finished textile. We'll be exploring fiber properties, spinning, and techniques like weaving, knitting, crochet, braiding, and knotting, followed by finishing methods such as dyeing, printing, and embroidery. You’ll learn why not only fiber but also structure matters, and how to make or hack textiles on your own without relying on fast fashion or industrial tools.

Lessons from Building an Open-Architecture Secure Element (en)

Jan Pleskac

The talk will be about our experience from building an open-architecture secure element from the ground up. It explains why openness became part of the security model, how it reshaped design and development workflows, and where reality pushed back — through legal constraints, third-party IP, or export controls. It walks through the secure boot chain, attestation model, firmware update flow, integration APIs, and the testing framework built for external inspection. Real examples of security evaluations by independent researchers are presented, showing what was learned from their findings and how those exchanges raised the overall security bar. The goal is to provoke discussion on how open collaboration can make hardware more verifiable, adaptable, auditable and while keeping secure.

Variable Fonts — It Was Never About File Size (en)

Bernd

A brief history of typographic misbehavior or intended and unintended uses of variable fonts. Nine years after the introduction of variable fonts, their most exciting uses have little to do with what variable fonts originally were intended for and their original promise of smaller file sizes. The talk looks at how designers turned a pragmatic font format into a field for experimentation — from animated typography and uniwidth button text to pattern fonts and typographic side effects with unintended aesthetics. Using examples from projects such as TypoLabs, Marjoree, Kario (the variable font that’s used as part of the 39C3 visual identity), and Bronco, we’ll explore how variable fonts evolved from efficiency tools into creative systems — and why the most interesting ideas often emerge when technology is used in unintended ways.

Prometheus: Reverse-Engineering Overwatch (en)

breakingbread

This talk explores the internals of Overwatch which make the game work under the hood. The end goal is to democratise development of Overwatch. Being able to host your own servers and modify the game client to your liking should not be up for discussion for a game many people have paid money for.

Wie wir alte Flipperautomaten am Leben erhalten (de)

Axel Böttcher

Der Vortrag beschreibt, wie eine Gruppe von Begeisterten eine Sammlung von ca. 100 Flipperautomaten (Pinball Machines) am Leben und in spielbereitem Zustand erhält.