Nicolas Rougier
Typography is the art of arranging type to make written language legible, readable, and appealing when displayed. However, for the neophyte, typography is mostly apprehended as the juxtaposition of characters displayed on the screen while for the expert, typography means typeface, scripts, unicode, glyphs, ascender, descender, tracking, hinting, kerning, shaping, weigth, slant, etc. Typography is actually much more than the mere rendering of glyphs and involves many different concepts. If glyph rendering is an important part of the rendering pipeline, it is nonetheless important to have a basic understanding of typography or there’s a known risk at rendering garbage on screen, as it has been seen many times in games, software and operating systems.
Addison
Despite how it's often portrayed in blogs, scientific articles, or corporate test planning, fuzz testing isn't a magic bug printer; just saying "we fuzz our code" says nothing about how _effectively_ it was tested. Yet, how fuzzers and programs interact is deeply mythologised and poorly misunderstood, even by seasoned professionals. This talk analyses a number of recent works and case studies that reveal the relationship between fuzzers, their inputs, and programs to explain _how_ fuzzers work.