Help with DMABuf / Vulkan GPU Synchronization / PipeWire
I want to add support for sending and receiving GPU textures from/to the wgpu Vulkan backend. I have boilerplate figured out for the receiver and it compiles and runs, but when I import the textures into Vulkan, the producer locks up so I'm probably facing synchronization issues.
I've you've implemented resource sharing using DMABufs in a graphics API before (or just want to stumble through this space together) let's have a chat!
contact info: @s_ol@merveilles.town