Once-the.rockets/are-up..who/cares-where.they/come-down.That's

N.O-T/MY-D/E.PA/R.T-ME-N/T.

2.9-C/3


Antragsschach / Proposal Chess
Game design workshop for a LARP, inspired by Nomic (1982) and the latest and greatest Bundesparteitag (2012)
Type: Game
Person organizing Sot P.
Orga contact zugangserschwernis@yahoo.com


Starts at 2012/12/28 10:00:00 AM
Ends at 2012/12/28 12:00:00 PM
Duration 120 minutes
Location Hall 13
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Initial rules will be posted in advance at http://ludocity.org/wiki/Antragsschach

Antragsschach

Antragsschach is an upcoming LARP, inspired by Nomic (1982) and the latest and greatest Bundesparteitag (2012):

Common goal of the players is to decide on a platform of a fictional "party", which is created during the game. Tragically, at the same time, each player, fuelled by vanity, nerdish behaviour and the pure lust to win, tries to maximise their individual score.

In order to score, each player may suggest Programmanträge (PA, platform proposals), which are voted for by the assembly. Players may also interrupt at any time with Geschäftsordnungsanträgen (GO, procedural proposals) or Tagungsordnungsanträgen (the difference will be clear then). Those essentially change the rules of the game. Proposals may be discussed and defended. There will be speaker lines that may be closed, a Tagesordnung and a Wahlleiterteam (election supervisors) that -in order to win the game- must reject as many proposals on formal reasons as possible.

For the game to be fun it is recommenden to bring some "aggressive Grundstimmung" , block other players, and make shure to prepare as many proposals as possible (at least in the 700-800 range). Special rule for experienced players: you may not say "national identity" during the course of the game. Bonus points for leaving the "party" during the game.

This is a game design workshop, we will playtest and refine the game based on initial rules that will be posted in advance at http://ludocity.org/wiki/Antragsschach

Everybody is welcome, no experience in game design or politics necessary.

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