Come and play Netrunner with us.

Drop in at any time. If you are new, we will explain the rules. Pre-constructed decks, playmats, and tokens will be available.

One game typically takes 30-60 minutes.

Following is an excerpt from

In Netrunner, one player takes the role of the Corp, whose tools include corporate assets and defensive programs called “ice”. Using tools like these and the element of surprise, the Corp aims to advance their agendas to completion. Across the table, the Runner‘s objective is to infiltrate the Corp’s servers and steal their agendas, and they’ll draw on their resources, specialty hardware, and programs to do so. Of course, the Runner is no threat if they’re dead, so a canny Corp may also attempt to “flatline” their opponent through damage—while the Runner’s secondary path to victory is stalling the Corp long enough that they run out of opportunities.

Can the Runner see through the Corp’s bluffs and emerge victorious from their netspace siege, or will the Corp tighten their grip upon the world? Find out by playing Netrunner.



Assembly, I3, Hall H, Level 0,