Session:Intro to 3D Shader Programming

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Description Learn how to program fragment shaders using the OpenGL Shading Language! We're going to work our way up, from drawing simple 2D shapes, to rendering complex 3D objects.
Website(s)
Type Talk
Kids session No
Keyword(s) software, art
Person organizing User:Blinry
Language en - English
en - English
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Starts at 2017/12/28 12:30
Ends at 2017/12/28 13:30
Duration 60 minutes
Location Room:Lecture room 12