Difference between revisions of "Session:Intro to 3D Shader Programming"

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(Created page with "{{Session |Is for kids=No |Has description=Learn how to program fragment shaders using the OpenGL Shading Language! We're going to work our way up, from drawing simple 2D shap...")
 
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{{Session
 
|Is for kids=No
 
|Is for kids=No
|Has description=Learn how to program fragment shaders using the OpenGL Shading Language! We're going to work our way up, from drawing simple 2D shapes, to rendering complex 3D objects.
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|Has description=Learn how to program cool real-time graphics using the OpenGL Shading Language! We'll start with the basics, and look at how to draw simple 2D shapes. Then, I'll gently introduce you to the magic of Signed Distance Functions and Ray Marching, which are a powerful technique to create 3D geometry from scratch.
 
|Has session type=Talk
 
|Has session type=Talk
 
|Has session keywords=software, art
 
|Has session keywords=software, art

Revision as of 14:55, 21 December 2017

Description Learn how to program cool real-time graphics using the OpenGL Shading Language! We'll start with the basics, and look at how to draw simple 2D shapes. Then, I'll gently introduce you to the magic of Signed Distance Functions and Ray Marching, which are a powerful technique to create 3D geometry from scratch.
Website(s)
Type Talk
Kids session No
Keyword(s) software, art
Person organizing User:Blinry
Language en - English
en - English
Other sessions...

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Starts at 2017/12/28 12:30
Ends at 2017/12/28 13:30
Duration 60 minutes
Location Room:Lecture room 12